Avoid
A downloadable game for Windows
Avoid is a game where you as the player must avoid hitting the obstacles on your path to the finish. Each level has a unique obstacle course, environment and theme . As you go through the levels it will become more difficult. Will you be able to beat all the levels ?
Status | Released |
Platforms | Windows |
Author | DreamEyeGames |
Genre | Action |
Download
Download
AvoidGame.zip 224 MB
Install instructions
when the downloading has been completed, you can open the file and unzip it. A way to do that is by pressing on the "avoid" and click unzip. after the unzipping, click on the executable to play the game.
Comments
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Hi! I saw your reddit post and thought I'd try your game. I thought I'd give some feedback on my initial reactions and impressions, hopefully that's alright.
I watched the trailer first and thought the vivid colors and music was cool. Showed me what the game was about and was right to the point.
Main menu looked good and it was cool having the graphics options.
I thought it was odd that there was the floating pendulum in air on the main menu, and that the menu was also silent. I noticed a volume slider and normally adjusting it would give some indication of the game sound level, but it was still quiet. Not a big deal, but you know.
Tutorial stage was helpful, but I didn't really fully understand the concept of the red and blue barriers until the first level. In the tutorial I could just go right past the horizontal hazards without even noticing the blue barrier, but in level 1 I was surprised when they caught me. It was then I realized what the tutorial text was trying to tell me.
I found it a little difficult to get the timing right and didn't have much information to use to make the timing. When you're still against the barrier, it's difficult to realize how quickly you'll be moving when you emerge and I never made it past the fire. I think i gave it about 6 or 7 runs, but never got past that fire. Which is maybe a little too tough for the first level?
The skating on ice feeling was a little off putting at first, but I got used to it and started to understand how it added to the difficulty of the game. It just felt bad to see the gap and move towards the gap, but be a little off because you were sliding, but that's the designed challenge it seems.
During the game, I wanted to pause it to speak to someone who walked into my room but couldn't.
All in all, I think it's a fun game with a lot of potential. I liked the game's atmosphere the most and the difficulty in timing the horizontal hazards, the least. It abruptly put an end to things and each run back to try again became drier and drier. I think the foundations of what makes a fun game are there, it just might benefit from some balancing and extra design implementations to help keep it feeling fresh or to keep you engaged, even if you're failing to progress.
I will make sure to work on the points you mentioned. Thank you very much for your feedback and for playing the game. It means alot to me